connect(f11ShortcutPointer, SIGNAL(activated()), fullScreenActionPointer, SLOT(trigger()));
connect(escapeShortcutPointer, SIGNAL(activated()), this, SLOT(escape()));
connect(f11ShortcutPointer, SIGNAL(activated()), fullScreenActionPointer, SLOT(trigger()));
connect(escapeShortcutPointer, SIGNAL(activated()), this, SLOT(escape()));